PhysicsLab - Interactive Motion Simulation

Distance vs Displacement

simulation
0m
25m
50m
75m
100m
arrow_right_alt
Position: 0m
directions_car
Total Path Covered (Distance) 0.00 m

Live Telemetry

Distance
0.00 m
Displacement
0.00 m

Auto Demos

psychology

Key Concept

Distance is the total path length. Displacement is the shortest straight-line distance between initial and final position.

Speed vs Velocity

directions_car
arrow_right_alt
0 m/s 50 m/s 100 m/s

Real-time Metrics

Speed (Scalar)
30.00 m/s
Velocity (Vector)
30.00 m/s
DIRECTION: EAST (+x)

Did you know?

Velocity changes if either the speed OR the direction changes. On a circular track, velocity is constantly changing even if speed is constant!

Acceleration

Simulation
directions_car
arrow_right_alt V
arrow_right_alt A

Real-time Metrics

Velocity (v)
10.00 m/s
Acceleration (a)
m/s²
0.00 m/s²

Acceleration Rule

Acceleration occurs when velocity changes. If acceleration is in the same direction as velocity, the object speeds up. If in the opposite direction, it slows down.